Getting Started with Unity 2018 - Third Edition by Edward LavieriThis book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Publication Date: 2018
The Gamification of Work by Emmanuelle SavignacThis book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation...) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Publication Date: 2017
Augmented Reality Game Development by Micheal LanhamThis book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips.
Publication Date: 2017
JQuery Pocket Primer by Oswald CampesatoAs part of the new Pocket Primer series, this book provides an overview of the major aspects, the source code, and tutorial videos to use jQuery. DVD with code, videos, and graphics included. Features:* Integrated coverage of CSS3, jQuery and other important JS toolkits * Covers jQuery Mobile and HTML5 hybrid mobile apps * Covers BackboneJS and Twitter Bootstrap * Includes companion DVD with source code, tutorial videos, and 4-color graphics
Publication Date: 2015
Bootstrap Site Blueprints by David Cochran"A hands-on guide with projects based on fictitious, but common, application development briefs, which will illustrate practical ways of applying responsive web design with Bootstrap. Whether you are a beginner or intermediate web developer, if you wish to make the most of Bootstrap, then this book is for you. You should be familiar with the fundamentals of HTML and CSS, and have some experience incorporating JavaScript plugins. Prior Bootstrap experience is optional."
Publication Date: 2014
Thinking about Video Games by David S. HeinemanThe growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
Ethics in the Virtual World by Garry YoungEthics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?
Publication Date: 2014
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